
Jose Fernández
Procedural MaterialsLook DevelopmentSurfacingAnimation & AAA Games
Materials that hold up — artistically and technically.
Procedural materials, look development and production-ready surfacing for animation and AAA games, built in Substance Designer & Painter, Unreal Engine 5, Arnold and Redshift, alongside Art Direction, Environment and Technical teams.
- Material Artist, Kitbash3D
- Kitbash3D, B-Water Studios, 23Lunes Animation, People Moving Pixels
- Substance Designer & Painter, Unreal Engine 5, Arnold, Redshift
- Spanish (native) · English (advanced)
Selected work
Kitbash3D
Material Artist at Kitbash3D from 2023 to 2026: tileable procedural libraries, trim sheets and UE5 look development for Fortnite IP collaborations and Real World Kits.
Materials
Procedural materials authored in Substance Designer: shader balls, surface tests and map breakdowns.
Characters
Character surfacing and look development for animation and games.
Set & Props
Props and sets surfaced for short films, animated series and games.
Core expertise
- Procedural Materials
- Character & Environment Surfacing
- Look Development
- Unreal Engine
- Trim Sheets
- Material Optimisation
- PBR Workflows
- Shader Development
- Stylised & Realistic Workflows
- Arnold & Redshift Rendering
- Substance Designer
- Substance Painter
- Unreal Engine 5
- Mari
- Maya
- ZBrush
- Blender
- Arnold
- Redshift
- Photoshop
Studios
Full profile & CV- Kitbash3DMaterial Artist
- B-Water StudiosSenior Surfacing Artist
- 23Lunes AnimationLead Surfacing Artist
- B-Water StudiosSurfacing Artist
- People Moving PixelsShading TD Artist














































